Monday, March 21, 2011

This may be irrelevant, but...

I suddenly got a flashback of Experimanta Playground, which was an exhibition in Melbourne in 2007. They had some really fun and surreal interactive installations. Here are some of the pieces I remember to be awesome:
What's Yours is Mine
Shadow Monsters
I really don't actually know what Unity is capable of, but was compelled to share :)

Oh and thanks, Simon for setting up a blog.

First is the worst, second is the best, third is the one with the hairy chest.

So, here's an idea for the collaborative group project I had today. Or rather...some basic outlines for an idea. I thought we would want to do something that involved the physical space we're being given. Personally, I'd like for it to be some kind of interactive project, the goal of which would be to keep people engaged for as long as possible. I think we could do this by coming up with a simple interactive idea with a huge library of objects that accommodates a lot of different art styles (so we could all be making art assets at the same time). Ideally it could be played alone just for the variety of experience it provides, or it could be played competitively between several visitors.

One piece of software that I think does this well is scribblenauts, the gameboy game. It's basically a simple game which contains a huge library of objects that the user could potentially call upon to help solve ridiculous problems.