Tuesday, April 26, 2011

Timeline 02

Okay, so here is the updated timeline - I've just noticed it shaved off the weeks on the left end. Not to worry, I'm sure we can go by dates alone. I've already emailed it out to everyone (hopefully) but I think it's a good idea to have it here for quick reference.





Sunday, April 17, 2011

Game Idea

Using aural and motion sensors an interactive such as the whimsical Piu! Piu! could be an engaging experience for the user. We could of course tailor such a game so that it revolves around a more evocative environmental or sociological theme.

Wednesday, April 13, 2011

Imaginary concept pitch for Group Project;






The beauty and wonder of nature have provided inspiration for artists and architects for centuries. Since the 1960s, the increasingly evident degradation of the natural world and the effects of climate change have brought a new urgency to their responses. The 2011 AIM Group Project will draw upon this legacy, working with ideas that have emerged out of Land Art, environmental activism, experimental architecture and utopianism.


The Project will involve an interactive 3D cityscape, based upon inner city Melbourne. However, our familiar city will be transformed into an imaginary dystopian future, in which oil and food resources have been depleted and the landscape has fallen into decay. Viewers are invited to interact with the work, and to re-invigorate the shattered cityscape through processes such as recycling and urban agriculture. Through thoughtful interaction, the cityscape may be transformed from a decaying wasteland, to a fruitful and vibrant metropolis. Objects scattered throughout the decaying city may be transformed, by the participant, into useful vessels and materials for urban agriculture. With every plant that is grown, the quality of air and life in the inner city will increase.


The Project will address our global context, in which over 50% of the world's population lives in cities. By 2015, about 26 cities in the world are expected to have a population of 10 million or more. To feed a city of this size – at least 6000 tonnes of food must be imported each day. Urban agriculture addresses this problem of food distribution, and the growing poverty of low income urban dwellers, by bringing the means for food production into the inner city. As such, it provides both a utopian vision for the future and a practical strategy for living in the now.


Check out some awesome ideas on the websites listed below:


http://thecommonstudio.com/index.php?/project/greenaid/

http://www.thewaterpod.org/about.html

http://www.guerrillagardening.org/

http://www.urbanfarming.org/

Sunday, April 3, 2011

A thought.

I was thinking that it would be super cool if we could create a sort of interactive space that allowed people to plug in their audio devices or throw an mp3 onto something, and then have projectors look at the sound file. Using motion tracking, the projectors would then be able to create a kind of music video around the person or people in the room, based on the tempo, high volume points, or pitch of the music.

Monday, March 21, 2011

This may be irrelevant, but...

I suddenly got a flashback of Experimanta Playground, which was an exhibition in Melbourne in 2007. They had some really fun and surreal interactive installations. Here are some of the pieces I remember to be awesome:
What's Yours is Mine
Shadow Monsters
I really don't actually know what Unity is capable of, but was compelled to share :)

Oh and thanks, Simon for setting up a blog.

First is the worst, second is the best, third is the one with the hairy chest.

So, here's an idea for the collaborative group project I had today. Or rather...some basic outlines for an idea. I thought we would want to do something that involved the physical space we're being given. Personally, I'd like for it to be some kind of interactive project, the goal of which would be to keep people engaged for as long as possible. I think we could do this by coming up with a simple interactive idea with a huge library of objects that accommodates a lot of different art styles (so we could all be making art assets at the same time). Ideally it could be played alone just for the variety of experience it provides, or it could be played competitively between several visitors.

One piece of software that I think does this well is scribblenauts, the gameboy game. It's basically a simple game which contains a huge library of objects that the user could potentially call upon to help solve ridiculous problems.