Tuesday, April 26, 2011
Sunday, April 17, 2011
Wednesday, April 13, 2011
The beauty and wonder of nature have provided inspiration for artists and architects for centuries. Since the 1960s, the increasingly evident degradation of the natural world and the effects of climate change have brought a new urgency to their responses. The 2011 AIM Group Project will draw upon this legacy, working with ideas that have emerged out of Land Art, environmental activism, experimental architecture and utopianism.
The Project will involve an interactive 3D cityscape, based upon inner city Melbourne. However, our familiar city will be transformed into an imaginary dystopian future, in which oil and food resources have been depleted and the landscape has fallen into decay. Viewers are invited to interact with the work, and to re-invigorate the shattered cityscape through processes such as recycling and urban agriculture. Through thoughtful interaction, the cityscape may be transformed from a decaying wasteland, to a fruitful and vibrant metropolis. Objects scattered throughout the decaying city may be transformed, by the participant, into useful vessels and materials for urban agriculture. With every plant that is grown, the quality of air and life in the inner city will increase.
The Project will address our global context, in which over 50% of the world's population lives in cities. By 2015, about 26 cities in the world are expected to have a population of 10 million or more. To feed a city of this size – at least 6000 tonnes of food must be imported each day. Urban agriculture addresses this problem of food distribution, and the growing poverty of low income urban dwellers, by bringing the means for food production into the inner city. As such, it provides both a utopian vision for the future and a practical strategy for living in the now.
Check out some awesome ideas on the websites listed below:
Sunday, April 3, 2011
Monday, March 21, 2011
What's Yours is Mine
I really don't actually know what Unity is capable of, but was compelled to share :)
Oh and thanks, Simon for setting up a blog.
One piece of software that I think does this well is scribblenauts, the gameboy game. It's basically a simple game which contains a huge library of objects that the user could potentially call upon to help solve ridiculous problems.